Thursday, March 26, 2009
Game Brain 3-26-09
Saturday, March 21, 2009
We'll be right back...
So just hang tight for now. I'll work on things incrementally during lunch breaks, etc. I still have a column to write, after all. With the end of April fast approaching, the you-know-what's starting to dribble into the fan. I gotta get back to work.
BTW, VGL was a blast, I can't wait to share it. If ever comes within driving distance of where you live, go see it.
Thursday, March 19, 2009
The 411 on Fallout 3 DLC
You guys get a special treat today...sort of. For some reason, my column wasn't uploaded to the Western Herald website. You can, however, read my preview of Video Games Live here.
So, here's this week's column in its entirety. Enjoy!
The video game industry’s downloadable content market is a lot like the Capital Wasteland in Fallout 3. For every valuable piece of loot and friendly trader you find, there’s a bloodthirsty band of Raiders or a Deathclaw lurking around the next rock.
The analogy is perfect for Fallout 3, a game that continues to offer new content months after its release. The original Fallout 3 is, by itself, a massive game that can be played a million different ways. That depth is compounded by the recent addition of episodic downloadable content.
The first of three planned episodes for Fallout 3 debuted in January. Operation: Anchorage puts players in a military computer simulation that chronicles a key event in the past of the Fallout mythos. Your player character takes part in the Battle of Anchorage, which was fought between the U.S. Army and Chinese Communists in Anchorage, Alaska.
The simulation itself gives players new weapons like the devastating Gauss Rifle, which comes in handy when taking out the ninja-like Chinese Spec Ops soldiers. Speaking of ninjas, the new stealth suit, looking like something out of Metal Gear Solid 4, is unlocked by beating the simulation. Among the rest of the quest’s loot is a special set of Power Armor that never degrades and keeps your insides nice and intact.
While the loot is well worth the computer-simulated Alaskan deathtrap, the journey isn’t as sweet. I’m not sure if this problem exists on the PC version, but little items like ammo and health are frustrating to pick up with control sticks on consoles. A player could spend a whole minute wrangling his thumbs just to grab some ammo.
The biggest problem with Operation: Anchorage is the emphasis on straight-up combat. Stalking through snow-covered trenches ain’t no Call of Duty. Fallout 3’s strength is its blend of exploration, combat, RPG elements and loot. The first person shooting aspect is a weak leg to stand on, and OA puts most of its weight on it. Whether you choose stealth or run-and-gun, your primary focus is killing Chinese soldiers. There’s no meaningful character interaction, moral choices, or equipment customization, all the hallmarks of Fallout 3 gameplay.
I’m not saying that I regret purchasing Operation: Anchorage. I was just a little disappointed with it’s execution. At $20, it’s still a pretty good deal, considering that it’s a little game in and of itself. I would lump OA in with Grand Theft Auto: The Lost and the Damned as the best DLC of the new year thus far. As important as it is for DLC to be good, it must also be appropriately priced. It’s good to see that Bethesda and Rockstar (Fallout 3 and GTA developers, respectively) aren’t going to nickel and dime us for extra content.
Fortunately, Bethesda has a chance to improve their DLC. Two more chances, as a matter of fact. The next expansion is The Pitt, available March 24. This episode takes players out of their familiar Washington DC stomping grounds and into Pittsburg, Pennsylvania, home of a massive slaving operation.
It seems players will be afforded more choices this time around. Will you side with the slaves in overthrowing their Raider overlords? Will you help a desperate character save his cure for mutations? Or just kill everyone with the new Auto Axe, the new multi-bladed instrument of gory death? If Bethesda plays its cards right, we’ll partake of all three several times over.
I’m saving my most fervent anticipation for the third expansion pack, Broken Steel, release date to-be-announced. This episode is important, because it completely rewrites the ending of the game and lifts the level cap that prevents players from gaining skills past Level 20.
Apparently, our buddy from the Vault sides with the Brotherhood of Steel in eradicating the Super Mutant Menace once and for all. This seems to be a bit rosy of an ending for my tastes, but it beats the original ending. I’ll try not to spoil things too much, but the original game ending involves your character’s death. So be sure you have a save game before completing the main quest in case you want to keep exploring the Wasteland. That is, until you buy Broken Steel.
It may seem unfair that all this good stuff is limited only to players who are willing to pay for the game twice over (three downloads at $20 each). Heck, if/when Fallout 3 depreciates in value in a year or so, the DLC will be worth more than the original game.
However, Fallout 3 is a complete and enjoyable game in its own right and can stand alone without additional content. These new episodes are a way to keep veteran players looking for new challenges engaged.
Things could have turned out much worse; Bethesda could have just whipped up some new outfits for your character, a new companion or two and charged gamers out the bunghole for it. But instead, we get three completely new experiences in the wonderful, post-apocalyptic world of Fallout 3.
My secret hope is that they release a content pack for the Xbox 360 and PlayStation 3 that allows players to customize and name equipment. Imagine pimping out your combat shotgun to fire poison pellets! I could finally make a incendiary ammo-spitting Chinese Assault rifle called Chinese Democracy, or a .32 revolver named Mr. Blasty. It’s not much, but it would make my Fallout experience that much more personal.
Brian Diefenbach, a copy editor and columnist for the Western Herald, is a junior majoring in imaging. He can be reached via e-mail at brian.a.diefenbach@wmich.edu. For more Game Brain, check out http://www.gamebrainonline.blogspot.com.
Wednesday, March 18, 2009
Can't stop the train, baby!
My job as a columnist doesn't pay much, but I've received really cool benefits, like that thing with Miller Auditorium and Tommy Tallarico. And readers at Western and on the Web seem to enjoy it, and we wouldn't want to disappoint them, now would we?
Speaking of which, the Herald's Weekend Scene this week will feature a double dose of your's truly with a two-page spread on Video Games Live and a Game Brain column on Fallout 3 DLC. Stay tuned, I'll post a link later this week.
Sunday, March 15, 2009
Tommy Tallarico Interview
Friday, March 13, 2009
Game Brain: March 12, 2009
When I can't think of artwork to include with the column, my good friend and fellow copy editor Nosa Osai gets me the hookup. I used to be able to work on the column's page personally, but do to school I can't work Wednesday nights. Even as a control freak, I've been very pleased with the staff's work on my page layout. Heck, the whole paper is pretty darn spiffy.
I like to say: "Papers aren't released: they escape." It's been great fun writing and working for the Herald, especially this coming week with Video Games Live coming to Kalamazoo. My new A&E editor Chris Kato and I will be bringing you guys some special coverage of it. Remember that interview I mentioned earlier this week? Maybe that will show up somewhere...
There's also a ton of my older columns over at the Herald website under the Weekend Scene section. Be sure to read this week's column about the "Golden Age" of video games.
Introducing: Wrecklaimer
He's done quite a bit of improving on the site, despite his claim to having no experience. He's been able to get a new music player working (with the Game Brain theme) and increase the overall size of the page. I like the narrow, dark theme, but now we have a little more space for pictures and video. Now that I have more room, I need to make a bigger header.
If there's a widget or feature you'd like to see on the main page, please don't hesitate to contact us via email or comment. And if you'd like to contribute your writings, just contact me personally.
So welcome, Wrecklaimer! Thanks for your help, we look forward to your contributions.
Wednesday, March 11, 2009
VGL Interview Followup
I'll post it next week as soon as it's up.
Video Games Live Interview
It's really cool that Mr. Tallarico is taking the time to talk with this humble, small-time video game columnist. Everyone was very helpful in sending me suggestions for questions to ask; I'll be sure to do my best to include them (not sure how much time I have with him).
I was panicking over not having a tape recorder and having to use speakerphone, but I may have a solution. My old MP3 player has a microphone and can record audio tracks. Now, the only problem I have is getting out of my meeting in time for the interview and finding a nice, quiet spot.
Wish me luck!
Monday, March 9, 2009
We're Doomed
Why am I so bitter about "The Old Republic"? More on that later, but first you should check out the content on their website and tell me that they aren't throwing old bits of "Star Wars" into a blender and calling the smoothie a new flavor.
More on this later...
Sunday, March 8, 2009
VGL Preview Coming Soon
So if any of you are Kalamazoo residents or Western Michigan students, better get those tickets ordered now. Shows in other states have always sold big/out, so get to it.
Click the link to the left to order tickets from Miller Auditorium. Who needs spambots when you got me shilling for them?
Saturday, March 7, 2009
Fallout 3: Operation Anchorage Review
Questions Needed
In the event of an interview, I need some questions about the show, so that's where YOU come in. What, you thought reading this blog was free?
Take a look at VGL's FAQ page to make sure you don't ask a question that already has an answer. I'm don't have any journalism experience, so I need all the help I can get.
Friday, March 6, 2009
Watch the Watchmen (movie)
Speaking of draining, I played the "Watchmen: The End is Nigh" demo on Xbox Live. How they found the balls to charge $20 for this waste of data is beyond me.
Thursday, March 5, 2009
Daggoo's Most Anticipated DLC of 2009
Before I start I need to say that I'm ridiculously excited about Old Republic. It is the game I've trained for my whole life. I hope it'll be my one, my own, my precious. Look at what it has going for it... I get to be a Jedi, my Bro gets to be a Jedi, my best mates get to be Jedi, and we get to kill Sith. Oh, and it's made by Bioware. A tear of Pure Joy just ran down my cheek.
- 3rd Left4Dead I'm somewhat embarrassed at how little I've played this phenomenal game. L4D is not only a brilliantly executed and innovative game but it's ridiculously fun to play. Eight person party chat in versus mode is an absolute ball! Sure you could use party chat in Gears of War, or Team Fortress... but the visceral thrill of leaping from the top of a building and ripping one of your dear Xbox Pals to shreds is something that begs for a little real time gloating. What Valve always does is make a game with phenomenal replayability, but there's no doubt that new maps, weapons and ambush points will get me spending more time with this title.
L4D is a brilliantly created game, and another fine example of the power and versatility of Valve's Source Engine, with a few more maps there's no doubt I'll be back to hitting this one hard... oh and did I mention the DLC is Free! I love you Valve.
- 2nd Fallout 3 I loved Oblivion but there are only so many Oblivion Gates I could close before the novelty wore off. In Fallout, Bethesda did something far beyond creating a Sci-Fi Oblivion, they created a one of the more engaging single-player experiences I have played... well within league, or superior to, Mass Effect, KoTOR, and Jade Empire. Bethesda has taken its Magnus Opus beyond these titles in their ambitious promise of regular DLC. The first pack, "Operation Anchorage" is already out, basically this allows players to participate in the liberation of Anchorage from the Chinese occupiers via a virtual simulation of the battle. Players can be rewarded with, among other things, a Gause Rifle. Which fills the niche of long-range Energy Weapon. The "Pitt" pack should be out shortly and even though I know nothing about it, there's no question I'm getting it. I'm really excited about a publisher finally taking advantage of the current generation of console's ability to support DLC.
- 1st Team Fortress 2 The sad thing here is that TF2 content exists and has existed for quite some time, and has been promised for quite some time. Others are currently enjoying new maps, and class gear on the PC, all the while we console gamers are left out primarily because Microsoft insists on charging for DLC, so as a result Valve said that they'd wait until they had a "substantial" amount of content so that their customers would get good value for their cash. The sad thing is the content that most gamers would happily pay top dollar for is being withheld expressly because of Microsoft's desire to nickle and dime its customer base.
Video Games Live Press Screening
As you may or may not know, I write a column (Game Brain) for my college newspaper. I just received an email from the local auditorium that is hosting the Video Games Live concert later this month. I've been invited to a special press screening of the event next Monday. I'm stoked to be going, and I've never been considered a member of the press before.
Liberal media, here I come!
I'll be writing a preview for it in my print column, and I'll let you guys know how it went. It's a pretty big deal, having this in Michigan. If you ever get a chance to see it, I here it's really awesome. I mean, orchestral arrangements (with guitar) or our most beloved video game music? How could you miss it?
Wednesday, March 4, 2009
Pills Here!
I'm still waiting on an explanation as to why they chug the whole bottle at once. Can't the Survivors share? Or, I dunno, only take one or two pills at a time? They'll OD before the zombies get to them.
Monday, March 2, 2009
Make Your Own Left 4 Dead Poster
Imagine my delight at finding a Left 4 Dead poster template. All you need to do is download this file, extract the contents, and open the psd file in any version of Photoshop.
If you are familiar with Photoshop, it shouldn't be any problem for you to make your own Left 4 Dead campaign poster with this template. It is very well-made and includes the Survivor silhouettes and some filters for that extra-grungy look.
Check out the host website for information about fonts used and things like that.
As Valve's Gabe Newell always says: "Have fun!"
Hell's Bells
I'm not condemning iD for this plagiarism. After all, they seem to have gotten away with it for over 15 years. Plus, the soundtrack is still really cool.
I do have a soft spot for a lot of old games, but I'm not a retro gamer by any means. If anything, I really dig the music of old games the most. My current favorite is Super Metroid. If you haven't heard the kickass heavy metal covers of Metroid music, shame on you. Go and correct that right now.